Smarted srl is an innovative start-up (under Law 221/2012) which was created as a spin-off of scientific research activities of its members in the field of Cognitive Science. It was born with the goal of developing innovative applications in order to support activities / needs of the socio-cognitive of people (such as play, learn, teach, support and maintain neuro-cognitive functions).

The company works closely with major universities and research centers, including the Institute of Cognitive Sciences and Technologies of the CNR and the Natural and Artificial Cognition Lab (NAC) of the University of Naples Federico II from which comes the cultural background and its scientific activities. 

Although the company is newly established (13/03/2017), researchers who are part of the company have many years of experience in the development and management of scientific research projects and the production of scientific material. This experience has led to the development of interactive objects/prototypes such as simulations, Robots, Serious Games, Role Playing and interactive learning platforms.

SMARTED worked in 11 Erasmus+ (7 ongoing).

In all the projects described below the company is responsible of the development of the technological side of the project, working with the innovative application of Augmented Reality tools (Tangible User Interfaces – TUIs), development of Serious Games, or APP creation.

In addition, Smarted focuses its work also for inclusion. SM created an APP for Android that aims at improving the communications skills in people with special needs or multisensory disabilities using TUIs.


The projects are:

  • ACCORD (Attain Cultural integration through COnflict Resolution skill Development) E+KA3 The Project aims support teachers in handling conflict and dealing with cultural diversity by creating, assessing and upscaling an integrated online practice that combines MOOC delivery and Serious Games.
  • DoCENT (Digital Creativity ENhanced in Teacher Education)– E+KA2 DoCENT project’s main goal was to make teacher educators adopt pedagogical strategies that foster creativity and innovation.
  • ALEAS (Adaptive LEArning in Statistics) E+KA2 The core of the ALEAS project is the development and implementation of an adaptive learning system embedded in an open access framework (MOOC), by developing an APP for statistics exercises.
  • EULALIA (Enhancing University Language courses with an App powered by game-based Learning and tangible user Interfaces Activities) E+ KA2 EULALIA aims are to develop a methodology for the language teaching/learning for Erasmus Students by using inclusive and multisensorial methodologies based TUIs and Mobile Learning by producing the authoring tool for the mobile context.
  • MERGO (Mooc in Enology aimed at Reinforcing competences applying Game-based approach and Olfactive learning for the wine tasting)– E+ KA2 MERGO aims to bridge a MOOC developed by a strategic partnership of HEI and organization in the wine business sector bringing the procedural learning for the recognition of sensory features by using new ICT paradigms: TUIs and the gamification approach.
  • KnIghtS oF thE EuroPean Grail – creating a game-based approach for learning Italian, Spanish, French, English, Portuguese and German – E+ KA2 The project aims at developing, testing and implementing a game application based on an attractive storytelling for language learning to be 37 / 119 Call 2021 Round 1 KA2 KA220-HED – Cooperation partnerships in higher education Form ID KA220-HED-1E30D78F Deadline (Brussels Time) 21 May 2021 12:00:00 EN played on mobile digital devices.
  • BLUE ARROW E+KA2 The project aims to create an innovative pedagogical approach for teacher education that involve the development of a MOOC and the implementation of these practices in HEI courses for teacher education for the new challenges of distance learning.
  • NEFELE E+KA2 (Neet prevention in Educational  systems  through  positive  Future  vision  Enhancing  Learning and teacher Education) The project aims to impact HE practices by improving innovative teacher methodologies for middle school teachers in supporting adolescents career construction’ based on Massive Open Online Courses, Tangible User Interfaces, and Open Educational Resources.
  • TUNED E+KA2 (Training courses for teachers in Universities for Nurturing innovative Educative practices in Distance and blended learning based on self regulation) The project aims promotes a lifelong learning dimension in the HE context in approaching fluid classrooms, providing new and innovative pedagogical tools based on rooted psychological constructs on self-regulation learning.


  • POSITIVE ACADEMY E+KA2 The project aims to increase the resilience competencies of mental health professionals (MHPs) in Europe, through non-formal distance learning training , to boost their psychological resilience against work adversities and enhance thus the quality of mental – health care provision. It also frames the VETs, to help them take care of the MHPs in the best possible way.